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Welcome
to SocioSpace!
Located
on the muck Sociopolitical Ramifications, SocioSpace is a role-playing
environment for furry characters (anthropomorphic animals, animal-men,
etc.) with a sci-fi interest. SocioSpace is free-form, you are not limited
to certain approved races, classes or character backgrounds. You are
ENCOURAGED to role-play, as role-playing is the purpose of SocioSpace.
Unlike
many other MU*'s with extensive space areas, we have no building quota.
New players can read our FAQ's, building guides, etc., and soon be building
vehicles and adding systems to our shared universe.
SocioSpace
offers many options to enhance your role-playing experience. Here's
a short list of features of our space.
Player
Setup & Abilities:
-
Career
Package System. New players may choose a career and gain initial
skills and combat abilities automatically for a quicker start.
Skills may be learned outside of the CPS for those wanting a 'customized'
character.
-
Engineeering
System for on-the-fly repair of battle damage, allocation of power
and shield reinforcement.
-
Medical
System which allows for a paramedic or doctor career option.
- Instruction
Skill to allow characters to teach other characters. - NEW
- New
player ship sales. Pre-built starships to help a new player get up and
running with no building.
-
Psionics
System incorporating telepathy, telekinetic / mental attacks, PSI
Detectors and PSI shields (personal and room).
- Trade
Skills System. Players can create many of the items sold at stores.
Ways of Earning
Money
Referee Systems
-
Fully
3D space. All systems have an X,Y,Z coordinates and ships may
travel from any system to any system, utilizing coordinates,
system names or single-stepping by single coordinates. No more
instant appearances of ships on the other side of the galaxy
as travel time is controlled..
-
Vehicle
Combat System. A 'referee' program for space combat. No more infallible
evasive maneuvers and million damage point Nova Cannons.
-
Man
to Man Combat System w/Martial Arts Add-On. Another 'referee' program.
No more never-miss / always-dodge enemies.
Miscellaneous
Features
-
Banking
System featuring loans and daily income to get new players going.
- Faction
System. Factions can pay members, own repair facilities, charge members
'dues' on each trade or share faction-owned ships.
- Gambling,
with Robotic Gladiator battles (every two hours) and a resort planet
with a casino featuring craps, roulette and slot machines.
-
Retail
stores. Guns, space suits and consumer electronics. Players can
open retail stores selling products they developed.
-
RP-support
programs such as weapon scanners, tricorders, video and television
cameras, etc.
-
Plus,
while we are an integral part of SPR and the official space area,
SocioSpace maintains it's own help staff and global commands, such
as SPWHO (lists spacers online), SF (lists factions, major and minor),
SHS (SocioSpace Help staff) and SPACEEVENTS (regularly updated bulletins).
- The
SocioSpace website now has expanded to include the SocioSpace Database
System. the SDS includes lookups of characters, factions, ships and
systems. Also available is an online Trade Skill Reference database
of compnents, discovered units and discovered plans. SDS and TRS are
updated weekly (on Friday Evening) for your use ingame or out
If
you are interested in joining us, connect to Socipolitical Ramifications
MUCK at spr.ctrl-c.liu.se Port 23 and request a character from an online
wizard or @HSP set Helpstaffer.. Then with your character (or a guest
if you wish to check us out first), type BUS then SSS. This will put
you in the landing bay of Socio Station and from there you can explore
a section of space via regularly-scheduled Starliner Service. We look
forward to seeing you in space!
Arian
Maral - SocioSpace Wizard
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